Monday, November 25, 2013

Block Out!








Block out done! Now on to making the scene more efficient and making the models unique as well.

Tuesday, November 19, 2013

Pillar


(Texture at higher resolution for viewing.)
Thinking I should probably start doing a basic block out of the environment before I make anything else...

Saturday, November 2, 2013

Shtuffs

Seriously slacking with this thing and really trying to change that!

Here's some stuff I've been messing with, I've really accepted ZBrush as a tool and decided to give it a shot with integrating it into my workflow, here's what I ended up with:




Going to let this evolve in to an environment; more to come!